![]() ![]() In WoW for example you encounter a far larger amount of players at a higher consistency because of the fact it’s an ever existing world leading to potentially more reporting. It’s a great idea, but you have to remember WoW is a vastly different game than Overwatch, even from its community standpoint. ![]() I know we’ve said it before but a large amount of the bots that we see are just simply compromised accounts.įor those that lack the context the Overwatch team is talking about wanting to give players some sort of feedback on reports that players submit on other players (i.e. So I wouldn’t be surprised if a player says “I without a doubt know it’s a bot” odds are you’re probably right at some point on it. ![]() Generally within about 10-20 seconds of watching a character move we can without a doubt know it’s a bot however we still make sure to “dot the I’s and cross the t’s” on it by using some other undisclosed things that we can see. While of course only we can 100% verify if a bot is in fact a bot, its honestly not hard to spot. Oooh this can be my first post since I know quite a lot about this stuff coming from the CS team! ![]()
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